Tides of Change

Robo Soccer

Robo Soccer

About the event:

Memorable events such as Messi's notable debut for Barca, Ronaldo's triumphant hat trick during his homecoming, and Chhetri’s iconic goals in the blue jersey have left a lasting impression. However, it is time to embrace innovation and elevate your bots to the same level of excellence as legendary athletes such as Ronaldo, Beckham, and Messi, thus shaping a new era of excellence at Nitte. Robo soccer: when the players are made of bolts and bytes instead of bones and muscles!

Event Details:

Round 1:

  • In the beginning, a toss will decide the first hold over the ball. The winner of the toss will get possession of the ball at the centre of the arena, whereas the opponent will have to defend the post.
  • The match will consist of two halves.The duration of each half will depend on the type of match as follows:

o Initial knockout matches: 2 minutes

o Quarter and semi-final: 5 minutes

o Final: 5 minutes

  • In case of a draw, extra time of two minutes will be given.

Bot Specifications:

  • Bots can be wired or wireless. Wireless bots should have a minimum range of 12 feet.
  • Wires must be sufficient to reach all corners of the arena.
  • The potential difference between any two electrical points on the robot must not exceed more than 12 volts throughout the run.

Bot Dimensions:

  • Length <= 30 cm
  • Breadth <= 30 cm
  • Height <= 30 cm (5% tolerance allowed on length, breadth, and height)
  • Weight: 5 kg (Tolerance of 10%)

Arena Specification:

  • Will be revealed on the day of the event.

Rules and Regulations:

General rules:

  • Maximum of 4 members and minimum of 2 members per team
  • Members of the team must belong to the same institution.
  • Students from different colleges cannot form a team.
  • Maximum of 3 teams are allowed from each college (does not apply to home college)
  • The students must carry valid student ID cards of their college which they will be required to produce at the time of registration.

Specific rules:

  • The soccer bot can only transform to its size at the beginning.
  • It cannot be divided into multiple parts later.
  • Once the weight of the bot is finalized, no modifications to the weight will be allowed.
  • The weight of the bot will be checked before starting each match.
  • Each team will be given a time span of 2 minutes at the beginning of each half to make any changes or modifications to the bot (modification in weight is not allowed).
  • At the beginning of the match, the bot must touch or hit the ball within 10 seconds.
  • If it fails to do so, the opponent can move their bot.
  • If the bot becomes immobile during the match, the team will first be given 60 seconds to fix it without any loss of points.
  • If the team fails to fix it in 60 seconds, another 60 seconds will be given at the expense of 1 point.
  • If the team does not repair the bot within this time, then it will be disqualified.
  • No stalling of any kind is allowed.
  • All the bots must have their own power supply.
  • Bots will be analysed by the referee before each match. They will select or reject the bots, taking into consideration the rules and dimension limits.
  • The match will be paused in case of any entanglement of wires of both bots. If the ball is immobile for 10 seconds, then the game will be reset, and the ball will be declared as a common ball.
  • The ball may not be lifted in the air by the bot.
  • In case only one team is disqualified, the opponent team wins by default.
  • The decisions taken by the referees will be final.
  • In case of any disputes, the decisions of the referees or event managers will be final.
  • For participation, each team should have their own bot of specified dimensions.
  • Ready-made kits are not allowed.
  • A team is not permitted to compete with more than one bot during one match.
  • Only 2 members of each team may be present at a time in the arena.
  • If the bot is wired, one member will be the controller of the bot, and the other will hold the wire.
  • The structure of the robot should not change during the competition (e.g., if you have a wedge at the front, you can't convert it into a claw or vice versa).
  • The organizers will not be responsible for any kind of electromagnetic interference in the wireless communication.
  • One member of the team must be present near the arena, or the room provided at any given time.
  • Teams must be ready before the mentioned time.
  • A warning will be given after every 2 mins of calling the team, on the third call the team will be disqualified.
  • The bot should not be disassembled until the results are declared.
  • If a foul is committed, and a goal occurs before the play is restarted for the foul, the goal is not counted.
  • Pulling the bot with connected wires on the arena will lead to disqualification.
  • All the decisions taken by the organizing team will be deemed final, and no further changes will be encouraged. They will hold full authority to change any of the above rules as per the circumstances.

Judging Criteria:

  • Each goal scored by a team will result in 4 points being awarded.
  • If the bot causes major damage to the arena, the ball, or the opponent bot, 2 points will be deducted.
  • If the bot hits the ball out of the arena, 2 points will be deducted from the responsible bot.
  • A warning will be given for not following the rules and 2 points will be deducted for each subsequent warning.
  • The winner of the competition will be declared based on the points scored.


Venue :

Admin Block

Event Type :

Team Event

Team Size :

2 - 4 members per team

Round 1

27 Apr

3:30 am