About The Event
“War does not determine who is right, only who is left.”
Are you magnetized by the world of bots? Do you want to break out into the Terr-O-Botic world of Real Steel? It’s time for you to make up your mind as you enter the battlefield with your weaponized robots. Hold onto your senses and stay laser focussed as you eliminate your opponents from the battleground. Prepare to embrace the sound of firing weapons and protect your pride in the ultimate battle of supremacy. Witness the evolution of war.
The event will consist of one-on-one matches between teams. Thereafter, the winning team proceeds to the next round and losing team will be eliminated from the competition. The process continues until a single team earns the winner’s title.
- Dimensions of the bot: 60 cm x 60 cm x 60 cm (5% tolerance on each dimension)
- Weight: 45kg (5% tolerance in case of wired bot and 10% tolerance for wireless bot).
- Communication: Wired or wireless (Techniques found to be interfering with the opponent’s communication will result in disqualification).
- Battery potential: 36 V (Maximum). Explosive batteries are NOT allowed.
- Lego kits, readymade kits, car bases and development boards are not permitted. Readymade gearboxes are permitted.
Rules And Regulations
- The aim of every match is to demolish and immobilize the other bot completely.
- Every match will consist of 2 rounds of 3 minutes each and each subsequent round will have a time gap of 1 minute.
- Maximum of 2 time-outs per match is allowed during which teams can relocate their bots. However, they are not allowed to make any changes to the bot.
- If, after the completion of both the rounds, no bot is able to demolish or immobilize the other bot, the winner will be selected after evaluating the points and damage incurred to both the bots.
- Any change in the rules by the judge shall be conveyed to the teams at the arena.
- The competition will be played on a knock-out basis.
- The bot will be inspected for safety before the event begins. If found to be unsafe for the participants/spectators, it will be rejected.
- The organizers reserve the right to change any or all of the rules as they deem fit.
- Violation of any of the rules will result in immediate disqualification.
- The maximum time limit for the clash of combatants inside the arena is 10 minutes.
- A bot will be declared immobile (out) if it cannot exhibit linear motion of at least one inch within 20 seconds. A bot with one side of its drive train disabled will not be counted out if it can demonstrate some degree of controlled movement.
- Teams that are not ready when called for battle will be considered to have declared a walkover and will receive no points.
- The bot cannot be split into two sub-units. Two distinct parts connected by a flexible cable will be considered separate units.
- Damaging the arena will lead to negative points depending on the degree of damage.
- A bot should not violate the specified design criteria.
- Teams should follow the safety rules and failing which, will cause direct disqualification.
- In all cases, the judges' decision will be final and binding.
- A robot is declared victorious if its opponent is immobilized.
- A robot that is unsafe, as deemed by the judges, will be disqualified immediately and the opponent robot will be declared as the winner.
- Robots cannot win by merely lifting their opponents. Organizers will allow lifting for a maximum of 10 seconds for each lift and then the offender robot will be instructed to release the opponent. If, after being instructed to do so, the offender is unable to release, their robot may be disqualified.
- If two or more robots become entangled due to any reason and becomes trapped within another robot, then the competitors should make the timekeeper aware and the fight should be stopped and the robots should be separated by the safest means.
Points will be given on the basis of aggression, damage, control and strategy.
Aggression– Aggression is judged by the frequency, severity, boldness and effectiveness of attacks deliberately initiated by the robot against its opponent. If a robot appears to have accidentally attacked an opponent, that act will not be considered aggression.
Control – Control means a robot is able to attack an opponent at its weakest point, use its weapons in the most effective way, and minimize the damage caused by the opponent or its weapons.
Damage – Through deliberate action, a robot either directly or indirectly reduces the functionality, effectiveness or defensibility of an opponent. Damage is not considered relevant if a robot inadvertently harms itself. Also, a pressure vessel or a rapidly spinning device on a robot fragment making any damage to the opponent will not be considered "deliberate".
Strategy – The robot exhibits a combat plan that exploits the robot's strengths against the weaknesses of its opponent. The strategy is also defined as a robot exhibiting a deliberate defence plan that guards its weaknesses against the strengths of the opponent.
A bot wins if its opponent is immobilized. In case both the robots remain mobile at the end of the round, the winner will be decided based on the points earned while contesting inside the arena. In all cases, the judge’s decision is final and binding. NO discussion will be entertained.
|Type of Attack||Points Awarded||Eligibility for Points|
|Hittind The Opponents Bot||5 points||Ramming the enemy’s bot|
|10 points||Hitting with the weapon|
|Getting your opponent hit by an actuated weapon in the arena||10 points||Forcing your opponent bot to be hit by the actuated weapon|
|Toppling the opponent’s bot||20 points||All the wheels are not in contact with the arena, but the body touch the arena|
|Pinning the opponent’s bot||20 points||Pinning is considered if the opponent’s bot is rammed against the arena such that the opponent’s bot cannot move for 5 seconds|
|Lifting the opponent’s bot||15 points||Pinning is considered if the opponent’s bot is rammed against the arena such that the opponent’s bot cannot move for 5 seconds.|
Methods Of Mobility
- Rolling (wheels/tracks/whole robot).
- Walking (linear actuated legs with no rolling or cam operated motion). The classification of robots as "walkers" is left to the discretion of the event coordinators.
- Shuffling (rotational cam operated legs).
- Ground effect air cushions (hovercrafts).
- Jumping and hopping is not allowed.
- Flying (Using airfoil, helium balloons, ornithopters, etc.) is not allowed.
- All robots must have easily visible and controlled mobility in order to compete.
Registration Details and Team Specification
- Any team can take part in Robo Wars. Each team can have a maximum of 5 members
and must belong to same institution. Students from different colleges cannot form a
- The team participating will have to register online on or before the day of the event.
- Spot registrations are allowed.
- Each team should have its own unique team name.
- Each team must specify their ‘Team Representative’ at the time of registration.
- Participants must submit valid contact details (phone, email etc.) at the time of registration.
- All the important communication between the committee of Robo Wars and the registered teams will be done through their Team Representative.
- Every team member must have a valid registration card issued at the time of registration. Without a registration card, one cannot contest.
- No student can be a part of multiple teams. A student can help a different team on their bot, if they agree on his assistance. But this will only be allowed before or after the match and not during the match.
- The team is not permitted to compete with more than one robot, for one match. - The teams should make sure their wires are slack and all the wires coming out of robot need to be held together with insulator material.
- The wires coming out of the robot should be placed in such a way that it should be safe from any attacks on the bot and the attack mechanisms provided by the organizers. The organizers will not be held responsible in case of any damage to the bot because of the attack mechanism provided.
- The robots are not allowed to cut the opponent’s control wires. Violation of this rule will lead to disqualification.
- Compliance with all event rules is mandatory. It is expected that competitors abide by
the rules and procedures of their own accord and do not require constant policing.
- Special care should be taken to protect the on-board batteries and pneumatics. A robot without proper protection will not be allowed to compete.
- Safe innovation is always encouraged, but surprising the organizers with your brilliant exploitation of a loophole may cause your robot to be disqualified before it even competes.
- All weapons must have a safety cover on any sharp edges.
- All participants build and operate robots at their own risk. Combat robotics is inherently dangerous. There is no amount of regulation that can encompass all the dangers involved.
- Please take care to not hurt yourself or others when building, testing and competing. Any kind of activity (repairing, battery handling, pneumatics systems etc.) which may cause damage to the surroundings during the stay of the teams in the competition area should not be carried out without the consent of organizers. Not following this rule may result in disqualification.
- All the resources provided at the time of competition by the organizers should be strictly used only after the consent of the organizers.
- Once the robots have entered into the arena, no team member can enter into the arena at any point of time. In case a fight has to be halted in between and some changes have to be done in the arena or condition on the robot(s), it will be done by volunteers only.
- Any weapon that puts safety of the people near the arena under jeopardy will not be allowed. It is recommended to contact the organizers if a team wishes to use a weapon not mentioned above.
- Any kind of projectiles, flammable or explosive materials, acid based weapons, high power magnets, radio/communication jammers, tesla coils are considered as exceptional and a team cannot use them in the design.
Event Specific Terminology
Disabled: A robot is not functioning correctly due to either an internal malfunction,
or contact with the opposing robot or arena hazard.
Disqualification: A Robot is no longer permitted to compete in the current Robo Wars Tournament.
Immobilized: In Judges’ opinion, a robot is not responsive for a specified period of time.
Knockout: Occurs when the attack or deliberate actions of one robot causes its opponent to become immobilized.
Lifting: Occurs when one robot controls an opponent's translation motion by lifting the drive mechanism of the opponent off of the arena floor.
No Contact: Occurs when neither robot makes contact with each other for a specified period of time.
Pinning: Occurs when one robot, through sheer force, holds an opponent stationary in order to immobilize it.
Radio Interference: Refers to the situation where at least one robot becomes non- responsive or non-controllable due to the effect of the other robot's remote- control signal.
Non-Responsive: In a referee's opinion, the robot cannot display some kind of controlled translational movement along the arena floor.
Restart: Occurs after a fault or a timeout has been declared and the competing robots are ready to continue.
Stuck: A robot is hung-up on a part of the arena, an arena hazard or an opponent, such that it is effectively non-responsive.
Tap-Out: Occurs when a robot's operators decide that they no longer want to continue the match, and concede the win to the opposing team.
Technical Knockout: Occurs when a robot wins due to immobilization of its opponent even though, in the judges' opinion, no action of the winning robot caused the opponent's immobilization.
Timeout: A temporary halting of a match. Timeouts are usually called to separate robots, but can be called for other reasons as well.
Qualification of a robot (team) to next level is subjective and totally dependent on the decision of the judges. Questioning their decisions is strictly not entertained.